Re: Help and Advice for new garment makers.
To get a 3D model of your skin down to 2D you would need to experiment with cutting it in the right places where you would want seams. For a shirt this would be down the sides, front or back. Once it is cut into panels they will almost flatten out straight and you can get an approximate pattern. The more pieces you slice it into the better the fit will be, but the harder it will be to assemble. The trick is letting the latex stretch into the areas where it just won't flatten out completely....you will never get a perfect 2D pattern for complex things like armpits, crotches and your neck...but with latex you don't need to be perfect.
However if you do it that way you will have to cover yourself in tape for every experiment. Maybe this wouldn't be such a pain in the ass with just plastic wrap, but since that has little form by itself and may stretch it will be hard to figure out what went where when you cut it off. It took me about an hour to completely tape my waist to my ankles. Whereas if you make a model by tapeing yourself once, sealing up the edges and stuffing the inside you can then experiment with wrapping paper around the model as much as you want. For just your feet you could skip all this and wrap paper around them, tapeing down the folds that develop.
claus?tro?phi?li?a (n.): A love of enclosed spaces
claus @ slicko . net